<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>National Videogame Archive &#187; exhibitions</title>
	<atom:link href="http://nationalvideogamearchive.org/category/exhibitions/feed" rel="self" type="application/rss+xml" />
	<link>http://nationalvideogamearchive.org</link>
	<description></description>
	<lastBuildDate>Wed, 12 Jan 2011 08:11:59 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.1</generator>
		<item>
		<title>Games Lounge Opens at the National Media Museum</title>
		<link>http://nationalvideogamearchive.org/archives/371</link>
		<comments>http://nationalvideogamearchive.org/archives/371#comments</comments>
		<pubDate>Thu, 25 Feb 2010 15:55:46 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[announcements]]></category>
		<category><![CDATA[exhibitions]]></category>

		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=371</guid>
		<description><![CDATA[The National Media Museum’s Games Lounge is a brand new attraction giving visitors the chance to plug into the history of videogaming, play classic, groundbreaking games in their original arcade or console formats and discover the story behind a global phenomenon. The Games Lounge is also the first public gallery that draws on the collection [...]]]></description>
			<content:encoded><![CDATA[<p>The National Media Museum’s <a href="http://www.nationalmediamuseum.org.uk/gameslounge/">Games Lounge</a> is a brand new attraction giving visitors the chance to plug into the history of videogaming, play classic, groundbreaking games in their original arcade or console formats and discover the story behind a global phenomenon.</p>
<p>The Games Lounge is also the first public gallery that draws on the collection and knowledge of the National Videogame Archive (NVA). Many of the playable consoles and objects on display form part of the NVA and have been donated by generous members of the public or bought from collectors such as <a href="http://www.consolepassion.co.uk/">Console Passion</a>.</p>
<p>Anyone visiting the Museum will be able to play their way through the titles that helped videogaming become one of the most successful entertainment industries in the world; from the sensational <em>Pong</em> (1972) to releases from the 1990s such as <em>Super Mario Kart</em> and <em>Golden Eye</em>.</p>
<p>The Lounge features a selection of seminal games that are easy to pick up and play, either for a quick 5 minute blast or a few hours. Games have been chosen to ignite feelings of nostalgia in visitors who remember them when they were first released, and give young people the chance to play them for first time.</p>
<p>Visitors will be able to track the history of videogames through a giant timeline as well as view the early computers and games consoles that turned a nation on to gaming. A dedicated <a href="http://www.nationalmediamuseum.org.uk/gameslounge/">Museum website</a> provides further information and interactive content exploring the tradition, culture and design of videogames.</p>
<p>Featuring 15 individual games, several of the Games Lounge consoles are free to play, and others are coin-operated for the closest recreation of the original arcade experience possible. The lounge also hosts a unique arcade-style cabinet designed to give wheelchair users access to many of the titles through a free-of-charge simulator.</p>
]]></content:encoded>
			<wfw:commentRss>http://nationalvideogamearchive.org/archives/371/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>State of the Videogame Nation</title>
		<link>http://nationalvideogamearchive.org/archives/332</link>
		<comments>http://nationalvideogamearchive.org/archives/332#comments</comments>
		<pubDate>Tue, 21 Jul 2009 15:47:25 +0000</pubDate>
		<dc:creator>tom</dc:creator>
				<category><![CDATA[exhibitions]]></category>
		<category><![CDATA[notes]]></category>

		<guid isPermaLink="false">http://www.nationalvideogamearchive.org/?p=332</guid>
		<description><![CDATA[The Urbis building in Manchester reminds me of something from a computer game; a giant glass monolith that has been transported from another world. Inside, the multiple staggered platforms that house the many galleries are perfect for a real-life game of Donkey Kong. Luckily, I didn’t have to face a huge disgruntled gorilla as Videogame [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="EN-GB">The <a href="http://www.urbis.org.uk/">Urbis</a> building in Manchester reminds me of something from a computer game; a giant glass monolith that has been transported from another world. Inside, the multiple staggered platforms that house the many galleries are perfect for a real-life game of <em>Donkey Kong</em>. Luckily, I didn’t have to face a huge disgruntled gorilla as <a href="http://www.urbis.org.uk/page.asp?id=3296">Videogame Nation</a>, a new original exhibition that tracks the history of British gaming resides on the first floor.</span></p>
<div id="attachment_310" class="wp-caption aligncenter" style="width: 310px"><img class="size-full wp-image-310" src="http://nationalvideogamearchive.org/wp-content/uploads/2009/07/vn_building.jpg" alt="Outside the Videogame Nation exhibition in Urbis, Manchester" width="300" height="400" /><p class="wp-caption-text">Outside the Videogame Nation exhibition in Urbis, Manchester</p></div>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal"><span lang="EN-GB">The first section of the exhibition is a haven for gamers with fond memories of the home-brew bedroom coding scene of the 80s. A grid of shelves showcases classic consoles and home computers surrounded by copies of Crash magazine and original posters for classic games. A bed featuring a <em>Space Invaders</em> duvet cover, a time-lapse video of Introversion lead designer Chris Delay working at home and a telephone that lets you listen to interviews with famous developers are all neat touches. The highlights of the exhibition though are the playable games that let you revisit landmark British titles and this section includes <em>Elite</em>, <em>Jet Set Willy</em> and <em>Lunar Jetman</em>.</span></p>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal">
<div id="attachment_318" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-318" src="http://nationalvideogamearchive.org/wp-content/uploads/2009/07/bedroom.jpg" alt="An area dedicated to the bedroom coder" width="500" height="375" /><p class="wp-caption-text">An area dedicated to the bedroom coder</p></div>
<p>The gallery then explores racing games with a playable Amstrad GX4000 that lets you get hands-on with <em>Burnin’ Rubber</em> and a NES loaded up with <em>Micro Machines</em>. The next part of the story covers the UK arcade phenomenon covering the Pickford Brothers, Jeff Minter, US Gold and Ocean’s David Ward. This area also includes original arcade cabs of <em>Ghost ‘n Goblins</em> and <em>Rainbow Islands</em> that are 50p a pop.</p>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<div id="attachment_311" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-311" src="http://nationalvideogamearchive.org/wp-content/uploads/2009/07/dizzy.jpg" alt="Level design map for the Oliver Twin's Fantasy World Dizzy" width="500" height="375" /><p class="wp-caption-text">Level design map for the Oliver Twins&#039; Fantasy World Dizzy</p></div>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal">Leading on from bedroom coding the exhibition then explores the formation of large British studios in the 80s and 90s using Molyneux’s Bullfrog and the Darling brother’s Codemasters as key examples. This was my favourite part of the exhibition due to the large amount of unique sketches and design work on show that gives a real sense of the creativity involved in making games. One wall is plastered with hand-drawn maps by the Oliver Twins showing the level designs for <em>Dizzy</em> and a long glass cabinet is filled with artwork from Ocean and Imagine Software artist Mark Jones. Original pencil drawings by Eoghan Cahill showing the foreground and background elements involved in <em>Broken Sword: The Shadow of the Templars</em> are another fantastic addition. Many more games are on offer too including <em>Theme Park</em>, <em>Fantastic Dizzy</em>, <em>Cannon Fodder</em>, <em>Populous</em> and <em>Lemmings</em>.</p>
<div id="attachment_319" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-319" src="http://nationalvideogamearchive.org/wp-content/uploads/2009/07/brokensword.jpg" alt="Original drawings from Revolution's Broken Sword" width="500" height="375" /><p class="wp-caption-text">Original drawings from Revolution&#039;s Broken Sword</p></div>
<p><span lang="EN-GB">Sports games and the work of Dino Dini and Jon Hare are then recounted with <em>Sensible Soccer</em> and <em>FIFA</em> available to play on the SNES, compete with stadium chairs and astroturf. This area also includes a wonderful collection of original artwork by Bob Wakelin, the signature box art designer for many Ocean games. Visitors then have the chance to find out more about portable gaming with Maclean’s <em>Mercury</em> on the PSP and <em>Worms</em> on the Nintendo DS attached to authentic bus stop surroundings.</span></p>
<div id="attachment_320" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-320" src="http://nationalvideogamearchive.org/wp-content/uploads/2009/07/football.jpg" alt="Fifa and Sensi united" width="500" height="375" /><p class="wp-caption-text">Fifa and Sensi united</p></div>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal"><span lang="EN-GB">The convergence of games and films is touched on with playable versions of <em>Tomb Raider</em>, <em>Lego Indy</em> and <em>Lego Star Wars</em> and a darkened viewing room looks at the relationship between television and games with a loop of programmes that includes Five’s <em>Elite</em> expose, <em>Brits Who Made the World</em> and Channel 4’s iconic <em>Games Master</em>.</span></p>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal"><span lang="EN-GB">Towards the end of the exhibition a room emblazoned with ‘Over 18’s Only’ uses games and YouTube clips to explore controversy surrounding titles such as <em>Manhunt 2</em>, <em>GTA</em>, Sony’s apologies to Manchester Cathedral and the infamous Jack Thompson complaining about <em>Bully</em>. The impact of videogames on our health are documented through a wall display of newspaper website screenshots and advertising campaigns such as the Department of Health’s recent <a href="http://static.guim.co.uk/sys-images/Guardian/Pix/pictures/2009/3/9/1236639164653/change4lifelarge.gif">Just Do Nothing</a> warnings.</span></p>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal">
<div id="attachment_312" class="wp-caption alignnone" style="width: 510px"><img class="size-full wp-image-312" src="http://nationalvideogamearchive.org/wp-content/uploads/2009/07/stickynotes.jpg" alt="Stickers filled with visitors' thoughts" width="500" height="375" /><p class="wp-caption-text">Stickers filled with visitors&#039; thoughts</p></div>
<p>The exhibition concludes with a nod towards the future of gaming, specifically online distribution, an influx of massively multiplayer titles and the emergence of 3DTV gaming. The gallery also kindly includes a concluding panel promoting the NVA and a wall covered in sticky notes letting the visitor share their earliest memories of gaming.</p>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal"><span lang="EN-GB">This was my second visit to the exhibition and I still wasn’t able to spend as much time as I would have liked taking in the encyclopedic offering of detail. There’s enough to read and play to last a whole day and I had to tear myself away from several games. Understandably, not all the games were working and some had just frozen up but at least 80% were fully functional. </span></p>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal"><span lang="EN-GB">Videogame Nation puts into practice lots of elements the NVA has recently been thinking about regarding <a href="http://www.nationalvideogamearchive.org/index.php/2009/04/on-emulation/">emulation versus the real thing</a>. Many of the games featured in the exhibition are emulated, particularly the titles originally released for computers such as the BBC Micro, ZX Spectrum and Amiga. Loading times, the need to change cassettes and floppy discs and perhaps sometimes temperamental machines would make using original platforms difficult and costly in a public gallery environment. However, playing <em>Jet Set Willy</em> or <em>Dizzy</em> with a control pad feels inaccurate to the true nature of the original game.</span></p>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal"><span lang="EN-GB">The exhibition also made me think about the best way to present expansive adventure games such as <em>Elite</em> or <em>Broken Sword</em> in a gallery setting. These types of games demand hours of gameplay and a comfy chair, presenting these titles as brief experiences doesn’t do them justice. <span> </span><span> </span><span> </span><span> </span><span> </span></span></p>
<p class="MsoNormal"><span lang="EN-GB"> </span></p>
<p class="MsoNormal"><span lang="EN-GB">In a similar vein to the Barbican’s <a href="http://www.acmi.net.au/game_on.aspx"><em>Game On</em></a> exhibition, Urbis’ <em>Videogame Nation</em> is a comprehensive, labyrinthine history of the British gaming scene that successfully charts the rise of games from the bedroom to the multi-million pound studio. The exhibition narrative takes confusing diversions at times but this is symptomatic of a story that aims to squeeze in every last detail and not leave any part of the history out. One exhibition that I regret never seeing is <a href="http://pong-mythos.net/"><em>Pong.Mythos</em></a>; a diverse collection of art pieces inspired by Pong. Just as every photography, art or film gallery isn’t focussed on covering the entire history of the medium, I’d like to see more videogame exhibitions explore specific themes such as genre or designer. </span></p>
<p class="MsoNormal"><span lang="EN-GB"><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span><span> </span></span></p>
<p>Video of the Pong.Mythos exhibition</p>
]]></content:encoded>
			<wfw:commentRss>http://nationalvideogamearchive.org/archives/332/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

<!-- Performance optimized by W3 Total Cache. Learn more: http://www.w3-edge.com/wordpress-plugins/


Served from: nationalvideogamearchive.org @ 2012-05-17 17:15:29 -->
